06. A*: Shortest Path
A*: Shortest Path
You’ll now implement the A* algorithm and find the shortest path by modifying your previous code. As you know, A* is based on a heuristic function. Thus, we will implement a Manhattan-based heuristic vector and compute the Manhattan distance of each cell with respect to the goal position where:
By computing the Manhattan distance of each cell, we'll obtain this heuristic vector
8 7 6 5 4 3
7 6 5 4 3 2
6 5 4 3 2 1
5 4 3 2 1 0
You can always experiment with other heuristic-based vectors such as the Euclidean distance or the Chebyshev distance where:
5 5 4 3 3 3
5 4 3 2 2 2
5 4 3 2 1 1
5 4 3 2 1 0
5 4 3 3 3 3
5 4 3 2 2 2
5 4 3 2 1 1
5 4 3 2 1 0
Expansion
And now instead of expanding cells with lowest path cost g , you’ll expand cells with lowest f value which is the sum of the path cost g and the heuristic value h of that cell.
Each cell is now represented with a quadruplet [f,g,x,y] instead of a triplet [g,x,y] .
A*: Shortest path
Task Description:
Follow these steps and make the necessary changes to find the shortest path using the A* algorithm:
Task Feedback:
Great Job!
Hint
Here's how the cells are being expanded with the A * algorithm until the goal is reached:
Map |
0
|
1
|
2
|
3
|
4
|
5
|
---|---|---|---|---|---|---|
0
|
0 | 1 | 0 | 0 | 0 | 0 |
1
|
0 | 1 | 0 | 0 | 0 | 0 |
2
|
0 | 1 | 0 | 0 | 0 | 0 |
3
|
0 | 1 | 0 | 0 | 0 | 0 |
4
|
0 | 0 | 0 | 1 | 1 | 0 |
Expansion #: 0
Open List:
[9 0 0 0 ]
Cell Picked:
[9 0 0 0]
Expansion #: 1
Open List:
[9 1 1 0 ]
Cell Picked:
[9 1 1 0]
Expansion #: 2
Open List:
[9 2 2 0 ]
Cell Picked:
[9 2 2 0]
Expansion #: 3
Open List:
[9 3 3 0 ]
Cell Picked:
[9 3 3 0]
Expansion #: 4
Open List:
[9 4 4 0 ]
Cell Picked:
[9 4 4 0]
Expansion #: 5
Open List:
[9 5 4 1 ]
Cell Picked:
[9 5 4 1]
Expansion #: 6
Open List:
[9 6 4 2 ]
Cell Picked:
[9 6 4 2]
Expansion #: 7
Open List:
[11 7 3 2 ]
Cell Picked:
[11 7 3 2]
Expansion #: 8
Open List:
[13 8 2 2 ],
[11 8 3 3 ]
Cell Picked:
[11 8 3 3]
Expansion #: 9
Open List:
[13 9 2 3 ],
[13 8 2 2 ],
[11 9 3 4 ]
Cell Picked:
[11 9 3 4]
Expansion #: 10
Open List:
[13 10 2 4 ],
[13 9 2 3 ],
[13 8 2 2 ],
[11 10 3 5 ]
Cell Picked:
[11 10 3 5]
Expansion #: 11
Open List:
[13 11 2 5 ],
[13 10 2 4 ],
[13 9 2 3 ],
[13 8 2 2 ],
[11 11 4 5 ]
Cell Picked:
[11 11 4 5]
Start Quiz:
#include <iostream>
#include <string.h>
#include <vector>
#include <algorithm>
using namespace std;
// TODO: Add a Manhattan-based heuristic vector to the Map class
class Map {
public:
const static int mapWidth = 6;
const static int mapHeight = 5;
vector<vector<int> > grid = {
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0 }
};
};
// Planner class
class Planner : Map {
public:
int start[2] = { 0, 0 };
int goal[2] = { mapHeight - 1, mapWidth - 1 };
int cost = 1;
string movements_arrows[4] = { "^", "<", "v", ">" };
vector<vector<int> > movements{
{ -1, 0 },
{ 0, -1 },
{ 1, 0 },
{ 0, 1 }
};
};
// Template function to print 2D vectors of any type
template <typename T>
void print2DVector(T Vec)
{
for (int i = 0; i < Vec.size(); ++i) {
for (int j = 0; j < Vec[0].size(); ++j) {
cout << Vec[i][j] << ' ';
}
cout << endl;
}
}
/* #### TODO: Modify the search function and implement the A* algorithm #### */
void search(Map map, Planner planner)
{
// Create a closed 2 array filled with 0s and first element 1
vector<vector<int> > closed(map.mapHeight, vector<int>(map.mapWidth));
closed[planner.start[0]][planner.start[1]] = 1;
// Create expand array filled with -1
vector<vector<int> > expand(map.mapHeight, vector<int>(map.mapWidth, -1));
// Create action array filled with -1
vector<vector<int> > action(map.mapHeight, vector<int>(map.mapWidth, -1));
// Defined the triplet values
int x = planner.start[0];
int y = planner.start[1];
int g = 0;
// Store the expansions
vector<vector<int> > open;
open.push_back({ g, x, y });
// Flags and counters
bool found = false;
bool resign = false;
int count = 0;
int x2;
int y2;
// While I am still searching for the goal and the problem is solvable
while (!found && !resign) {
// Resign if no values in the open list and you can't expand anymore
if (open.size() == 0) {
resign = true;
cout << "Failed to reach a goal" << endl;
}
// Keep expanding
else {
// Remove triplets from the open list
sort(open.begin(), open.end());
reverse(open.begin(), open.end());
vector<int> next;
// Stored the poped value into next
next = open.back();
open.pop_back();
x = next[1];
y = next[2];
g = next[0];
// Fill the expand vectors with count
expand[x][y] = count;
count += 1;
// Check if we reached the goal:
if (x == planner.goal[0] && y == planner.goal[1]) {
found = true;
//cout << "[" << g << ", " << x << ", " << y << "]" << endl;
}
//else expand new elements
else {
for (int i = 0; i < planner.movements.size(); i++) {
x2 = x + planner.movements[i][0];
y2 = y + planner.movements[i][1];
if (x2 >= 0 && x2 < map.grid.size() && y2 >= 0 && y2 < map.grid[0].size()) {
if (closed[x2][y2] == 0 and map.grid[x2][y2] == 0) {
int g2 = g + planner.cost;
open.push_back({ g2, x2, y2 });
closed[x2][y2] = 1;
action[x2][y2] = i;
}
}
}
}
}
}
// Print the expansion List
//print2DVector(expand);
// Find the path with robot orientation
vector<vector<string> > policy(map.mapHeight, vector<string>(map.mapWidth, "-"));
// Going backward
x = planner.goal[0];
y = planner.goal[1];
policy[x][y] = '*';
while (x != planner.start[0] or y != planner.start[1]) {
x2 = x - planner.movements[action[x][y]][0];
y2 = y - planner.movements[action[x][y]][1];
policy[x2][y2] = planner.movements_arrows[action[x][y]];
x = x2;
y = y2;
}
// Print the path with arrows
print2DVector(policy);
}
int main()
{
// Instantiate map and planner objects
Map map;
Planner planner;
// Search for the expansions
search(map, planner);
return 0;
}
#include <iostream>
#include <string.h>
#include <vector>
#include <algorithm>
using namespace std;
// Map class
class Map {
public:
const static int mapWidth = 6;
const static int mapHeight = 5;
vector<vector<int> > grid = {
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 1, 0 }
};
vector<vector<int> > heuristic = {
{ 9, 8, 7, 6, 5, 4 },
{ 8, 7, 6, 5, 4, 3 },
{ 7, 6, 5, 4, 3, 2 },
{ 6, 5, 4, 3, 2, 1 },
{ 5, 4, 3, 2, 1, 0 }
};
};
// Planner class
class Planner : Map {
public:
int start[2] = { 0, 0 };
int goal[2] = { mapHeight - 1, mapWidth - 1 };
int cost = 1;
string movements_arrows[4] = { "^", "<", "v", ">" };
vector<vector<int> > movements{
{ -1, 0 },
{ 0, -1 },
{ 1, 0 },
{ 0, 1 }
};
};
// Template function to print 2D vectors of any type
template <typename T>
void print2DVector(T Vec)
{
for (int i = 0; i < Vec.size(); ++i) {
for (int j = 0; j < Vec[0].size(); ++j) {
cout << Vec[i][j] << ' ';
}
cout << endl;
}
}
// Search function will generate the expansions
void search(Map map, Planner planner)
{
// Create a closed 2 array filled with 0s and first element 1
vector<vector<int> > closed(map.mapHeight, vector<int>(map.mapWidth));
closed[planner.start[0]][planner.start[1]] = 1;
// Create expand array filled with -1
vector<vector<int> > expand(map.mapHeight, vector<int>(map.mapWidth, -1));
// Create action array filled with -1
vector<vector<int> > action(map.mapHeight, vector<int>(map.mapWidth, -1));
// Defined the quadruplet values
int x = planner.start[0];
int y = planner.start[1];
int g = 0;
int f = g + map.heuristic[x][y];
// Store the expansions
vector<vector<int> > open;
open.push_back({ f, g, x, y });
// Flags and Counts
bool found = false;
bool resign = false;
int count = 0;
int x2;
int y2;
// While I am still searching for the goal and the problem is solvable
while (!found && !resign) {
// Resign if no values in the open list and you can't expand anymore
if (open.size() == 0) {
resign = true;
cout << "Failed to reach a goal" << endl;
}
// Keep expanding
else {
// Remove quadruplets from the open list
sort(open.begin(), open.end());
reverse(open.begin(), open.end());
vector<int> next;
// Stored the poped value into next
next = open.back();
open.pop_back();
x = next[2];
y = next[3];
g = next[1];
// Fill the expand vectors with count
expand[x][y] = count;
count += 1;
// Check if we reached the goal:
if (x == planner.goal[0] && y == planner.goal[1]) {
found = true;
//cout << "[" << g << ", " << x << ", " << y << "]" << endl;
}
//else expand new elements
else {
for (int i = 0; i < planner.movements.size(); i++) {
x2 = x + planner.movements[i][0];
y2 = y + planner.movements[i][1];
if (x2 >= 0 && x2 < map.grid.size() && y2 >= 0 && y2 < map.grid[0].size()) {
if (closed[x2][y2] == 0 and map.grid[x2][y2] == 0) {
int g2 = g + planner.cost;
f = g2 + map.heuristic[x2][y2];
open.push_back({ f, g2, x2, y2 });
closed[x2][y2] = 1;
action[x2][y2] = i;
}
}
}
}
}
}
// Print the expansion List
print2DVector(expand);
// Find the path with robot orientation
vector<vector<string> > policy(map.mapHeight, vector<string>(map.mapWidth, "-"));
// Going backward
x = planner.goal[0];
y = planner.goal[1];
policy[x][y] = '*';
while (x != planner.start[0] or y != planner.start[1]) {
x2 = x - planner.movements[action[x][y]][0];
y2 = y - planner.movements[action[x][y]][1];
policy[x2][y2] = planner.movements_arrows[action[x][y]];
x = x2;
y = y2;
}
// Print the robot path
cout << endl;
print2DVector(policy);
}
int main()
{
// Instantiate a planner and map objects
Map map;
Planner planner;
search(map, planner);
return 0;
}